SUGGESTION FOR DEVS: Activity-based Credit System for Housing
Hey! I wanted to put a suggestion out into the world to see what the general feel is on an idea like this. Firstly, I want to mention that I *do* own a house in-game and play regularly (the longest break I've ever taken was when I went on vacation for 2 weeks).
Here's what I propose...
I think that the Devs should introduce a credit-based activity system that "pays" for a player to be able to keep their house. F.C.s currently have a credit system that allows for them to be ranked against other F.C.s in the game from an activity perspective, so such a system already somewhat exists.
For housing... they should make a weekly (or monthly) minimum limit to how many credits you must earn to keep your house. Let's use hypothetical numbers...
A Large personal plot would require 10,000 credits.
A Medium personal plot would require 7,500 credits.
A Small personal plot would require 5,000 credits.
A Large FC plot would require 100,000 credits.
A Medium FC plot would require 75,000 credits.
A Small FC plot would require 50,000 credits.
Now I'm not saying that these have to be the exact numbers, but they will work for the concept of the idea. Let's use numbers similarly to how FCs earn credits:
Doing a dungeon gives around 400 - 500 credits.
Crafting an HQ item gives around 200 credits.
This would enable housing to be mostly reserved for active players. Players that log in once every 45 days simply to reset the timer on the demo should not be allowed to keep the house. Additionally, "shell" FCs should not be allowed to sit on houses that aren't being used. Walking around the ward my F.C. house is in - most of the houses (large and medium) have no furniture inside and the F.C. has only 2 or 3 people in it.