Will we see changes to the environmental game world?
One of the most common complaints we read about on English fansites are the repetitive textures and environmental object (doodad) sections that plague the zone continents, with the greatest offender being the Gridanian forest.
Ul'dah is often viewed as the most varied zone, even though it also sees the same repeated assets, but it's presented in an easier to digest way.
All of the zones have problems with environmental variety, however, and it makes the game feel like its just acres and acres of uninhabited land. In the Black Forest's case, it even affects gameplay too, with distances to levequests being unnaturally cumbersome, making the zone very unappealing.
To make the problem worse, areas like the Golden Bazaar don't really have a lot of meaning to them; there aren't even NPCs to sell items to there.
This has resulted in players congregating in Ul'dah, and leaving Gridania with very little occupation. Ul'Dah has a pretty well designed city, great music, and very wonderful assets to traverse through.
One of my most pressing questions is if the development team will be redoing the zones to make them feel more like being in a world, rather than running through repeated assets, and can you explain how significant the changes will be, and how you will go about doing that? If you do redo these zones, will you be working on increasing visual variety, like perhaps an area of giant mushrooms where a certain type of fungar would spawn, or maybe an outpost inhabited by goblins, for example?
If you do choose to answer this question, please go into as much detail as you possible can.
Side note: Can you also please change the Black Forest music to something that doesn't cycle over 30 seconds, and maybe make it rain a bit less there too?
Thank you for your time!