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10 years ago I was . . .
Alot of us were not here for FF14's launch day. Some of our journey's took longer to get here.
10 years ago on this very hour I was. .
https://thumbs.gfycat.com/HauntingTanAuk-max-1mb.gif
somewhere in Pandaria. Probably farming Timeless Isle or waiting for a Siege of Orgrimmar group to form.
Where were you at ?
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Taking a break from MMOs and nolifing League of Legends.
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Iirc playing SWtOR and Rift (could also have just been Rift), my joints were in much better shape then too /sigh
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I was here, leveling up a pugilist probably.
Edit: Apparently I unlocked my chocobo yesterday 10 years ago. Neat to look back at the old achievements.
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I was here at the beginning of ARR 2.0 so here. My nephew invited me to play this game with him, so I did and have been since. Now I’m playing with my 9 year old daughter and it’s still fun. I got to see this game through it all except 1.0 and it closing the 1st time.
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I was already here and apparently clearing Haukke Manor for the first time :O
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Still playing Call of Duty Zombies and Borderlands 2
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Playing a game (F2P MMO) which was great at the time, but sadly declined more and more as the years went by, with a clear priority shift toward making gamblebox content over all else.
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Getting bodied in Team Fortress 2.
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Probably playing Tera.
That game seriously spoiled me on tanking and healing. Once its devteam proved to be totally incompetent, moving to XIV was challenging because the gameplay felt sterile in comparison. I actually quit the game around HW at level 5 and didn't come back until post-SB because my first job was a CNJ and the combat was such a turnoff for me. I only stayed the second time around because I had a friend with me that time.
Crazy how despite its incredibly engaging combat system, Tera actually died. It's not in some zombie mode with 30 people playing. It actually shut down. Even with such a great combat system, it was hampered by an incompetent development team/publisher (they were merged) that ran it into the ground with poor player communication, draconian zero-tolerance policies on modding despite modders being the vast majority of the people left in their dying game, infrequent updates, and a whole lot of expensive cash shop content designed to milk the few RPers and modders remaining. These things pushed a lot of players out, until soon the only people playing were just logging in to idle and stare at their characters. One day, completely out of left field, a notice dropped saying they were going to end the service. Wild times.