Scout Vultures Fly Out of Range When Attacked
Platform: Windows
ISP: Comcast
Type of Internet Connection: CATV
Internet Connection Speed: 3Mbit
Date & Time: 3/15, 3/16, 3/25 PST
Frequency: Sometimes
Character Name:
The Dude, Baby Cakes
Race: Hyur M, Miqo'te,
World: Wutai
Class/Skill Rank: 46
Physical Level:50
Area and Coordinates: ??? Near Silent Arbor, east to first square room
Party or Solo: Party 3-6 members
NPC Name: None
Monster Name: Scout Vulture
In-Game Time: Don't remember
Steps:
Run close to bird.
Attack Bird.
Approximately 50% chance the Bird will fly away for a few seconds.
If the bird does fly away, there is approximately 50% chance he will climb out of reach. This results in messages "Target out of range" or "The target is too far above you"
Screenshot of me standing below bird (Just glad I'm not a Lalafel, those poor guys wouldn't stand a chance! Note, this is zoomed out as far as I can, with the camera angle as steep as it goes and the bird is only barely in view:
https://lh3.googleusercontent.com/_a...1301116615.jpg
This did not happen until the patch where they changed mob sizes. I experimented with it last night 3/25 10:00PM PDT, there was one time I couldn't reach it as Pugilist, but the Lancer could hit it just fine. I couldn't taunt it or throw weapon at it, but Lancer and Conjurer could attack it. Sometimes it would be out of range for both Pugilist and Lancer, but Conjurer could still use "Fire" and other elemental spells to kill it. In all cases a Lalafel Conjurer could attack it.
Before the giant mob patch they were lower to the ground and did not fly away when engaged. Please make them like they were.