monster placement & diversity : Ver 2.0
Like the title reads, in open field environments (ver 2.0) what style of monster placement and diversity of said monsters can we expect?
Currently in ver 1.x we have "puddles" of monsters. It's very un-organic (is that a word?) In spot 1: Ants Spot 2:Fish spot 3: beastmen spot 4: higher level ants 5: higher level fish ect ect....
In ver 2.0 will the placement be the same, or can we expect areas to be populated with mixed mobs?
I'd rather like to experience more diverse battles where on a "pull" you have a variety monsters to battle. Making priority targets to burn down, things to CC, stuff to off tank ect ect.