The Warrior of Light especially in the later expansions is a badass. Shouldn't that Ex Machina status be acknowledged thematically?
Why don't ranged enemies run away? Or at least reposition between attacks? They're obviously squishy. If they did increased damage it'd make chasing them down important.
Additionally,
I think some Quests, Dungeons, Fates, and the Open world should include [similar levelled, but low health] weak enemies that don't know not to pick a fight.
I'm sure plenty of people have that lizard brain and just want to absolutely wreck swaths of enemies with aoe. Challenging enemies can still be in there too, but at present EVERYTHING IS TANKY.
Why?
Shouldn't the legendary strength of the Warrior of Light involve staggering strength? Let players see how far they have come. Throw in a few groups of fodder every so often.
