removes stuns
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removes stuns
yep cc is never fun. if you think stuns are bad here try out diablo 4. i dunno what devs are thinking these days.
Sure, but then you'll have to explain to me how you keep the mode interesting and actually even secure kills beyond chasing after people on low HP all across the universe...
Would be funny to see people go full chicken without their stuns, they'll be forced to actually play good. lmao
Gone? No. limit max cc applicable within a set window? Yes.
You have to elaborate on what you mean bro. Post just be looking like bait rn.
It's a problem of how certain ones play with each other and not every match up has the same amount of cc since it's just random matching. For instance if you get Miracle'd then stunned in a certain spacing purify does not appear as available during the stun despite the miracle having ended. Getting hit with 5 typed of CC back to back when your team has 2-3 also feels really bad. Fetter ward use to take care of these issues and should see a return.
MoM is an aberration that cannot be used as an example of why every CC should be nerfed.
We could get some nerfs on cc, namely duration, recast, stronger purify, or other things, but i'm strongly against anything that is about cc resistances or diminishing returns that would have to be tracked painfully on each target bar, which isn't realistic at all.
Purify cleansing something is already doing what Fetter Ward did. If you're out of Purify, then you're out of Fetter Ward, simple as that. Maybe you should not engage that mindlessly when it's not back up. Maybe Purify could be turned into Fetter Ward instead. Maybe Purify could have a shorter cd, idk. My real problem with Purify right now is how long it takes to spamm the button, cleanse something, then start saving your skin. I see some players that get an instant cleanse happen at top ranking somehow, and I have no idea how that happens, literally none. Maybe I have something wrong on my setup, I don't know, but it takes time.