My desired changes for Red Mage in patch 7.0
Red Mage is currently in a weird spot where it's only desirable to have one in the party if multi-res is needed. It does not deal much more damage than Summoner, even though it's more difficult to execute. The job has great identity yes, but the rotation almost doesn't change at all since lvl 70. Reprise needs a rework (I don't know why they changed from ranged to melee, now it's useless). These would be my ideal changes:
- Executing Verraise increases the MP cost by 2400 for 60 seconds, up to 9600.
- Reprise and Enchanted Reprise become AoE attacks just like Moulinet and Enchanted Moulinet and combos with them. It costs 10 Mana and grants a Mana Stack when used in a combo. This will allow you to use a full combo out of an AoE combo immediatly after Manafication.
- Scatter II, or Verfire II and Verstone II. AoE procs, basically.
- Balance Gauge extended. Now, besides the three Mana Stacks, you can also get a White Mana Stack and a Black Mana Stack. Executing Verholy will grant you a White Mana Stack while executing Verflare will grant you a Black Mana Stack. Having both will allow you to use Verultima. This spell consumes both Black and White Mana Stacks and deals more damage than Verflare and Verholy, granting you Black and White Mana as well. The idea is to extend the Red Mage combo in two phases: the Verholy phase and the Verflare phase, and then finishing with Verultima, making it feel like a super long combo.