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Overtime(yes again)
It's clear that nobody who worked/works on Crystalline conflict understands what overtime is. If you guys can't make it like every other overtime in every other game ever just take it out. Nobody wants to play a 10-20 minute overtime on the back of a five minute game.
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I don't care about 10min overtimes, they are fun actually, it means the game has some manner of balance between the two teams and it can get gritty. But any kind of overtime, like the Culling during Feast, had an increasing soft "enrage" where people took more and more damage as overtime went, precipitating the end of the game.
Overtime currently has 2 main issues:
- Too obscure/complex mechanics for players to understand, especially newcomers, which is NOT helped by the match UI that is severely lacking (it's not even showing on which team you're on ffs)
- The absence of a simple sound/visual countdown when the game is approaching to its end
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I agree those are huge issues. For me I would rather play 5 games than win a single 25 minute game. It's just awful.