Chainsaw Fixed But Not Fixed?
Modifying Chainsaw again to its current form, it's less effective than it was overall.
To keep the battle flow, a MCH should be constantly using the Drill chain. But for Chainsaw to deal more damage than Air Anchor, you need to target someone with less than 50% health. There are a number of times in combat that the scenario doesn't exist; for example, if five of us are versus three of them, and we chase them off / kill them, I rarely get past Air Anchor. So for the start of the next press, I have a non-bonused Chainsaw hanging in my queue.
Ninja's "<50%" clause is different, because it's a LB and out of rotation for basic skills; meaning you don't fundamentally reduce your effectiveness by hanging on for a few seconds for a good target. I appreciate how they were trying to fix Chainsaw but this isn't really the best solution. I feel as if Chainsaw would be better to have it ignore that default DR that classes get, or increase the overall potency/Analysis bonus.
Or, ya know, decide to actually make MCH skills match the concept. But that's a pipe dream. :P