So many things I and others have been asking for have been added. And so many things we complain about saw some adjustments. Merry Christmas everyone!
Printable View
So many things I and others have been asking for have been added. And so many things we complain about saw some adjustments. Merry Christmas everyone!
Aside from the WAR FL nerf, I find the patch to be pretty agreeable.
Dragoon overall getting buffed was unneeded though, they were already one of the best jobs.
Also kuzushi buff meaning sam basically is invuln for 4 sec now where you can't touch them instead of 3, that's not what sam needs at all, just means even easier to cheese in fl, yet still meh in cc.
Chainsaw feels ... like having to waste analysis now to get just 12k for burst combo when they're above 50% with either stun or drill is meh.
The <50% thing only really matters in FL, in cc if you <50% from the stun you dead anyway, might aswell save it for the drill to hit someone else with after, which means nothing changed with chainsaw being a low prio for analysis since it now has the same prob as nin lb, if they heal before chainsaw hit registers you don't get the added potency.
I agree that WAR didn't really need any adjustment and it seems ridiculous that they were touched at all.
Dragoon is another job I am puzzled about them touching as it doesn't really need anything. I would love if the markers were color coated but that is my only change I would make.
While I still don't like the nature of Zan I do feel like the Kuzushi change is a positive one because there was this weird sometimes thing with it where it didn't count, and you had to play around it weirdly as a SAM. So I choose to take that as a win.
Using analysis on chainsaw was always a bad choice it just got made a lot because people are spiteful and don't mind gambling terrible odds. Cleaving with chainsaw was always the play.
Not at all.
We get weapons next season that are upgrades of the Hellhound ones which we asked for repeatedly on this forum.
They made the HUD for FL an actual HUD which is probably the second worst thing outside gameplay losing only to the lack of an M key on most players keyboards.
They gave RPR another cleave to follow it's CC cleave which feels good.
MNK is getting it burst sped up which is huge. at the end of the day I would always take a quicker phantom rush over a little more dps on enlightenment.
NIN is finally getting a meaningful adjustment to it's LB which is a step in the right direction. Bunshin is no longer just always up.
The limiting on BRD silence range is huge for everyone. No more max range interaction with no potential rebuttal.
All in all some good changes and more of them than the questionable ones.
Well as usual wait and see. That's pretty much the tagline for most of FF's patches.
DRG has been more nerfed than buffed, since it's the LB that took the hit.
The kuzushi extension is the dumbest thing i've read in a while.
The ninja nerfs are gonna kill the job in CC.
I like the idea behind the chainsaw change but as said above, it's still not worth analyzing it in CC.
Nocturne is the thing that truly puzzles me though, this is a nerf to a job that really didn't need it.
I don't know. The WAR nerf bothers me a bit. Kuzushi extension makes zero sense to me. I am indifferent to the changes to ninja. The biggest thing that annoys me is that one of the actual major problem children for FL, escaped relatively untouched. DRK caught a super mild nerf that also slapped WAR who has seen two nerfs in a row now, and none of DRK's actions COUGHCOUGHSALTEDEARTHCOUGHCOUGH were addressed at all. This patch was...weird to me. Oh yeah, and MoN is still a thing. So...weeeee.