Rival Wings balancing needs a major rework.
Dark Knights, SMN,White mages and all melee need to get MAJOR nerfs to even make this game mode even remotely fun.
There is nothing like midgame when a DRK jumps on you, presses 2 buttons and LB's and your dead within a single GCD and then he just walks out of your 15+ team because he is immortal for 10 seconds.
DRK LB should last 5 seconds maximum.
White Mage LB generation needs to be nerfed into the ground, when you can chain Stunlock LB's back to back to back to back non stop for half the game, its broken.
Melee in general, are way too tanky, they may as well just be tanks at this point, When a dragoon can jump into a team and survive for 20+ seconds while getting piled, you know there is a problem.
SMN just does SMN things. Stupid amounts of OGCD damage allowing you to literally 1shot people and get your LB back instantly. There has been times when i would just chain bahamut into phoenix then back into bahamut non stop for 5+ minutes.