Originally Posted by
deston07
Definitions:
Mitigation (mit) - Reduces Damage
Nullification (Shield) - Absorbs Damage
Game Mechanics:
- Mitigation can reduce the amount of damage shields need to absorb.
- Damage over Time (DOT) - Damage is calculated on the initial application of affliction.
- Damage over Time due to the way it is calculated on the initial application can be mitigated on the initial impact,
Giving mitigation for the full duration of the DOT regardless of mitigation buffs lasting that long.
(Many do not understand the difference I had to define/explain)
Why Scholar is awful in its current state:
Discourages the use of mitigation (Sacred Soil 10% mit - Cost: 1 Aetherflow)
Encourages the use of Damage (Energy Drain 100 Potancy oGCD - cost 1 Aetherflow)
Sacred Soil can only be applied in situations raid groups can stack or stay relatively close together, discouraging the usage additionally.
(Sage has Kerachole 10% Mit, 15 sec Buff, 30 Sec cool down, gives mana 7% - Encouraging usage - doesn't cost damage - does not require strict group placement)
Temporary / Easy Fix:
Fey Illumination / Seraphic Illumination
- (Physical & Magic) 10% mitigation
- Reduce Cool Down to 60 sec
(Sage has 60s Cool down on Physis II, why is Fey Illumination different? along with doing less)
Expedient
- Reduce Mitigation to 5% (To Counter balance)
- 50 or 100 potency Heal over time
Over the course of a Savage/Ult fight, the lack of mitigation compared to Sage is significant, forcing healers and DPS to heal more in comparison.
Optimized coordinated groups do fine with Scholar.
However, in party finder or lack of coordination to the same degree, it is far more obvious scholar needs help.
Long Term:
Give healers damage buttons, They are boring and unsatisfying to play!
Edit: Was 6% MP Kerachole -> Changed to 7%.