Originally Posted by
Valence
That's not latency, that's how the game skill resolution is designed/programmed. I'm not defending it or condemning it here, just saying that abilities, be it in pve or pvp, have snapshot times (after the actual latency part where you send the data to the server and the servers "prepares" it), and then ability resolution delays for some effects, the most egregious being hallowed ground, benediction, and the usual culprits. If the server receives the activation, but you die before the ability resolution (often somewhat tied to a segment of the visual animation for those skills), then the skill is wasted and you don't benefit from the effect.