Play ranged or die....
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Play ranged or die....
Top 1 player on Light plays DRG with pretty good overall split between melee and ranged below. Sounds like positioning issue.
Melee requires ppl to not fight in the open and abuse cover. As above said, melee/tank are perfectly viable, it's just you generally have to play more carefully.
Especially against Bard and White Mage CC.
Melee (dps, not tanks) isn't an easy role to play, but if you play at top level it's also the jobs that consistently offer so much abusable defense that a great player will almost always get away with what they do. You get to a point where punishing them becomes a literal chore even when your team decides to dedicate resources to actually defend its ranged.
If anything, and maybe it's a DC thing, but most of the top players on my own either play melee or healers, both with very high skill ceilings. Good luck not being atomized to shreds as a ranged player in top crystal games as soon as the enemy team sneezes in your general direction.
*gets targetted in the beginning of the match for playing dancer*
I mean the first target is usually whoever was silly enough to dive in first. It's too easy of a free be to pass up Irika. Melee is fine in CC right now.
I mean... are they though? Yes their ideal playstyle is essentially starting the burst with Geirskogul, then High Jump -> Heaven's Thrust, maybe Chaotic Spring, Elusive Jump out into Wyrmwind Thrust and Nastrond, but unlike NIN they actually have to dive in.
A hit and run maybe, but not a fake ranged like Ninja.