Or am I reading too much into Yoship's "If you use cheats in hard content, what is the point" remark in his statement?
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Or am I reading too much into Yoship's "If you use cheats in hard content, what is the point" remark in his statement?
putting words in people's mouths I see, as usual with this community. Its just literally a self-reflective thought he expressed regarding the integrity of creating this kind of content.
No I totally get where he's coming from. But if these are the comments we're making, because of a handful of players. Their punishment better be on level with this sort of backlash to their gameplay.
Corporal punishment is never the answer.
Either that or "we will make more but we will no longer make them as hard". It honestly sounds like "were tired of rampart cheating in Savage and Ultimate after we design those to be beatable vanilla, so we might as well not bother designing precise high difficulty fights anymore if only people who even do it, do it unfairly." Which is understandable from creative point of view.
When's the next ultimate anyway? 7.1? Plenty of time to implement new QoL that should replace some third-party tools.
However, I'd welcome the resources they spend on ultimate difficulty to other parts of the game.
I don't think this translates into a threat or him not making ultimates any more.
What I think he meant was "We work hard on this, for people whose express purpose is the challenge. If you use tools to remove the challenge and get an upper edge over your competitors, what was the point of us agreeing to make these fights? Who are we making it for?"
Because keep in mind, today it was 3rd Party tools. Back then, when UWU came out, people datamined the game to figure out mechanics.
And at that time, there were people who asked "Okay, so what was the point of making a harder fight designed to make you explore your options and figure things out if you're just going to circumvent it?"