The Game Needs a Rework on the Buff System
Okay, I feel like people watching The Omega Protocol (Ultimate), has been hearing many streamers discuss something that is currently on everyone's minds Buffs and Debuffs. The game has a well known cap of 30 buffs and Debuffs, which include the ones from your Free Company, Squadron, Food, Pots, enemies and from players.
This is leading to people discuss the issue of "meta" compositions for parties to avoid the 30 buff cap, since if you can't use a raid buff, you are worse than a class who is tuned to function without. Well at least this is what some teams have been viewing the issue as
Omega currently gives out 3-6 buffs at random to player, that combined with the high damage from Omega requiring players to prepare damage reduction, healing augmentation, and shield skills, all the while players begin using their 2 minute abilities such as battle litany, battle voice, and radiant finale.
I understand the buff cap was probably implemented as a server side, load reduction, but, when it creates an unhealthy discussion that teams might avoid a Monk Dancer combo, it should be looked into, if things such as Mechanical Debuffs, such as the one from Hello world, FC buff, Squadron buffs, if all these can be moved into some sort of seperate category, to enable player being able to use more buffs
I would like to start a discussion about the situation with world first race in The Omega Protocal. I do hope something is address to make most team compositions (2T2H2M1R1C) to be acceptable.