well the notes are out https://na.finalfantasyxiv.com/lodes...aa3c79b2e733d2
And there is a lot to take in.
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well the notes are out https://na.finalfantasyxiv.com/lodes...aa3c79b2e733d2
And there is a lot to take in.
Indeed, reading it right now.
...huh.
...wow...
EDIT: What I'm getting right now is PLD's sustain has been exchanged for bigger hit CDs (likely to put into the 2 min buff windows), and overall the Job's been simplified. e.g. Shelltron just reduces damage taken rather than block (there seems to be no block interaction at all), Veil now just casts a barrier like WAR does including on the PLD (no "on heal" business anymore), Goring Blade is now a single target weaker version of Double Down, Fight or Flight is now No Mercy...
Still reading, but...yeah, interesting...
FoF buffing ALL damage instead of physical is amazing.
Divine veil is shake it off 2.0
Still wish Cover didn't require oath gauge.
But this isn't the "full emergency rework" they made it out to be. Some potencies got adjusted, dots removed, and bulwark added back.
Maybe I'm not reading things right but all I'm seeing is "potency reduced" everywhere (and the Blade attacks now consume 1000 MP each?).
Urgh.... I don't know, I think they've messed too much with it without actually getting to the core of the problem (trying to make it stronger without overshadowing other Jobs.).
But then, that's been GLA/PLD's lot since late 1.0 I guess... *sighs sadly*
What is amounts to is: Yoshida is full of shit.
Talking about an emergency rework, how PLD doesn't really fit into the current design of the game, doom and gloom. Being really shy with sharing notes or details on the changes. Now we know why - not because they were a big change, but because they *weren't* a big change. I'm glad the overall identity of the class and rotation will remain largely intact, but I don't like how they were portraying all these changes. Was it just a huge translation error that, for some inexplicable reason, never really went corrected?
Completely against expectations, it's actually the defensive toolkit - whose changes I thought were going to be pretty much a no-brainer! - that has me flummoxed. Clemency is still effectively unusable outside of early prog. Sheltron is still tied to oath gauge, and oath gauge is still tied to autoswings, so PLD remains the only tank to lose *mitigation* during downtime. Wings still... exists. Divine Veil finally finished being turned into Shake It Off, only a few patches later than it should have been! But then they added an additional regen effect to Shake It Off, so Divine Veil is just categorically worse than Shake It Off.
This is presumably because wings still exists... even though wings is almost never usable outside of what amount to cutscenes. They should have just removed wings and made Divine Veil better. Or changed wings to be an instant-effect circle instead of an awkward cone. Or *something.*
Like... this is supposed to have been an "emergency rework." It's not just making a few minor adjustments, it's supposed to be major changes to how the class operates. But I'm not seeing that here. They *should* have made major adjustments. Oath Gauge should have been turned into beast gauge or cartridge gauge and Sheltron/Intervention should have been divorced from gauge usage. Clemency should have been changed to become DPS neutral under certain circumstances, or just DPS neutral at all times but only usable with resource/cooldown.
Someone is fucking up over there, and they're fucking up pretty bad. This is pretty poor showing, especially juxtaposed to the rest of the patch's content being generally pretty good. Raid design is still decent, mechanic design is still good, but combat design has been getting worse and worse ever since Shadowbringers. Who keeps fucking up, and who keeps allowing them to remain on the "combat design team"? They need to be taken off that team before they cause even more damage to the gameplay systems.
I'm a bit confused...how these aren't major changes?
PLD's overall sustained damage has been reduced (all the potency reductions) with its burst being where the damage is, and fits in the 2 min burst window. That's exactly what they said they would do. Likewise, the DoTs have been removed and its various utility and defensive abilities have been changed to be simplified. The rotation has been completely changed as well.
Where before you did (once combat was going) Royal, 2x Atonement, FoF into Goring (DoT), Royal, 3x Atonement, Goring, Requiescat, caster phase, Swords, repeat...
...now your filler is entirely Royal/Atonement/Holy Spirit (once per Royal), you use FoF into Goring (no DoT, just a big hit ability) into Requiescat and the caster phase/swords. I'm also not CERTAIN, but it looks like your spells aren't instant cast in Requiescat anymore.
Divine Veil is changed, Shelltron doesn't use Block, Bulwark is added as another defensive.
I dunno, seems like some pretty major changes. Not sure if for the better or for the worse, though it seems made to shoehorn PLD into the 2 min window until at least 7.0 so it won't be as far behind anymore...
Jeez I was hoping it wouldn't be 'Req, 3 Holy Spirits and a not-Primal Rend' but there it is, Req, 4 HS and a Confiteor-rend (no longer tied to a Req stack, for the players who couldn't count to 4), Goring Blade becomes Sonic Break, wait am I reading this right, that Req windows will be just 1 HS, and the other 3 stacks are used on Blades? I'm too tired for this but my initial read is 'pretty much what I expected of SE at this point'
edit: and why the hell does Blade of T/F/V have a non-Req potency listed? We can use it outside of Req now? It's barely stronger than RA combo, but doesn't provide Divine Might and it costs MP. Could we use it for keeping uptime while away from the boss? Oh right, they made all the bosses 100% uptime, so why the heck is this change here? Is it a noob-trap? Be pretty funny if it was
Cover is getting the Undraw treatment.
Why is Atonement so weak? It's only 30 more potency than an unbuffed, no Divine Might Holy Spirit. It looks like it's going to even be barely a PPS gain to use it.