it should be red, and other spell effects too. friendly should be blue.
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it should be red, and other spell effects too. friendly should be blue.
No.
It is already the one of, if not the most, reactable and counterable limit break in the game - and actually requires some skill, planning and timing on the part of the user. Unlike all the single click win buttons, Ninja, Monk, etc.
You can, as a matter of fact, see the status of limit breaks on the enemy party list which should clue you in.
If you make DRG red, then you should make anyone else on the enemy team using their LB appear with a neon sign about their head telling you what to do to counter them.
Easiest LB to counter in the world, just walk away. Just Guard. Game even tells you if they use their LB.
What makes more sense is if they changed the color of the DRG on your own team to green. That way when both DRG on opposing sides LB at the same time, you can tell which DRG is which.
Tl;dr Its annoying seeing my own teammates pop guard when I'm using LB.
Guess they should've kept SGE LB to only one color too since you can just look at the party list?
This isn't a matter of gameplay or countering, this is an accessibility issue. DRG LB marker is obvious by itself but when you have a job on your team like AST with a bunch of blue explosions going out, it gets harder to see it. And also what Sinstrel said with ally DRG LB, it can be a little frustrating when your own teammate forces you to look away from the fight to see which DRG just ulted.
You can go into character settings and set PvP effects to limited.
What all of you are suggesting will completely kill the usefulness of the LB unless it's used in conjunction with another LB, such as WAR or DNC, which happens only one in a million times because you're playing with randoms and when it does happen is completely by accident.
Go complain about any actually problematic LB.