Improving quest steps for 2.0 (Hard) Primals
I'd like to suggest a quality-of-life improvement to the three 2.0 (Hard) primal quests:- Ifrit Bleeds, We Can Kill It
- In for Garuda Awakening
- In a Titan Spot
Currently, the quests complete and vanish from the duty list after the player attunes the tribal aetheryte. However, the next quest requires the player to have cleared the (Hard) trial that was just unlocked before it will appear on the map.
What I propose is one extra step be added to each of the three quests requiring the player to clear the (Hard) trial before the quest completes.
The reason this is a problem is if a player attunes the aetheryte but doesn't clear the trial, they can easily forget their quest progress and get hung up on the 2.5 Main Scenario Quest "Good Intentions". The game then offers no guidance in any of the menus on what is needed to unlock the next primal. The previous quest is "complete" and the subsequent quest simply doesn't appear. No red quest marker listing a required trial.
We often see sprouts on the wikis and on Reddit struggling at this roadblock.