@ SE unbalanced skill range melee/range
I see it all the time, ninja player stay in the back with the dmg up buff and play "range dps". There is no reason to give them 20/25 y attack range with higher def as a range dps, no cast time and to high potency.
Next situation you play dancer and try to hit anyone with your low 15y range/low tingle dmg fountain combo and die in 3 sec by simple aoe skill cuz of the low def.
If you buff melees than hold them in the melee range or reduce the skill potency fatal dependent by range.