Hunt credit feels...off post-stat squish.
Previously, I could easily get 100% credit solo on ARR and HW S ranks by playing a tank, then spamming my ranged attack to generate as much enmity as possible. Now I can only hit the "middle" threshold for credit that gives 60% of the rewards even if the hunt lives for well over a minute.
If anything, I suspect this might be a product of them not properly scaling down the amount of damage/enmity required for full credit despite reducing our damage and the HP pools of hunts accordingly.