Hello, surely this has already been said, but we really need customizable keybinds per class. It's a pretty big QoL having 20 different classes. Having so much variety of UI customization and none of the keys is really poor.
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Hello, surely this has already been said, but we really need customizable keybinds per class. It's a pretty big QoL having 20 different classes. Having so much variety of UI customization and none of the keys is really poor.
So you want your keybinds in different hotbar slots for each job? Seems like an odd thing to do.
It may sound like this, but it really is a matter of comfort and fluency with some classes.
I guess? I'm just not really following what you're asking. Keybinds are keybinds, I'm not sure I see the benefit of having your keybind slots move around to different spots for each job. Feel like that would be more confusing than just having keybinds always in the same spot and you just placing the skill you want in those spots.