A Realm Reborn Leveling and Endwalker's Stat Squish
So I don't know how many of you have decided to replay A Realm Reborn on a fresh character ever since Endwalker dropped, whether to see all the reworked content and quests they put in or just cause you felt like it, but I think anyone who has may have noticed a very weird discrepancy between how the game was back then vs how it is now.
Why is exp so abundant now? It's like they reduced the amount of exp required to level up but not the amount you get for a given activity or quest. Before EW it used to be that if you wanted to do every extracurricular activity alongside the story like side quests and hunting logs you'd need to use a secondary class in order to not get too far ahead of where the game expects you to be, however now you're essentially forced to level 2-3 different classes just to get through the MSQ by itself.
How is it acceptable that a single dungeon which you enter at the lowest possible level will finish you 3-4 levels ahead? It just feels like there was no thought put into how exp is distributed but because it's a surplus and doesn't lock the player out of progression it went ignored, even if it does diminish the quality of gameplay.
Maybe this is just a me thing, but I really don't enjoy being 10 to 20 levels ahead of the story with high level gear and all my cool new abilities unlocked only to get synced down back to the point I should be for the story dungeons or instances that I'm doing. Ideally the game should be balanced so that if I'm only doing the story with a single class I should always have barely enough to make it through the level checks, so that it's possible to experience the progression of the narrative and the progression of your character in conjunction.