The only one I can think of is SCH, and even they were memed on hard in the EW Job Action Showcase video lol
Printable View
The only one I can think of is SCH, and even they were memed on hard in the EW Job Action Showcase video lol
Some people (maybe most) who are happy with their job(s) won't say so on the forums either because they don't bother with the forums or don't want the abuse that comes from admitting you are happy with almost any aspect of the game. So don't be surprised if you don't get much in the way of useful responses to your question.
SCH is only happy if you only started SCH in ShB or later, otherwise it’s still a modern healer that got gutted from the single best job the game has probably ever had
I’d give the “probably most satisfied with their job” to MNK mains
I think people are pretty happy with SGE, even if it could use a little bit of a damage bump.
"Job" is a broad term. What one person dislikes, another person likes. I love the current Summoner but I've seen many people complain about its simplicity compared to how it was in ShB.
Fisher. I have no problems with it.
Im happy with drk. Highest dps, great defense, easy to play ( just push all ogcd button and you are done
I enjoy WAR and the new SAM.
People who dislike the changes of their jobs will likely be more vocal then the ones who didn't I can name quite a few Jobs that got pretty good changes, goods that got some good some bad changes and Jobs that got some bad changes, Overall I dislike the "burst meta" which is what most people are currently complaining about when jobs such as Paladin will be reworked to fit better inside of raid buffs.
People will complain if things don't line up properly people will complain if they do theirs been so many iterations of different jobs now that different people want different thing, the thoughts and opinions that seem "negative" over job design while a valid concern isn't always bad choices
I think a good example is how White Mage has changed, White Mage was in a rough spot 6.0, but SE listened to a lot of feedback and actually addressed a lot of it's issues, While I'm not the biggest healer design fan I can see the Improvements, I think White mage got some pretty good changes
on the contrary (as people have already over used "Kaiten gone" ill use Ninja instead), Ninja I really don't like the changes and I don't think most people who's been a fan of how Ninjas played are really happy with the recent buff rework, It's understandable as Trick attack and 60 second damage buffs was ninjas niche now ninja is like every other melee dps with its buffs.
My current Opinion is that jobs should in 7.0 go away from this 60/120 burst meta, I don't exactly know if its a problem with raid buffs, I also don't think jobs should be selfish, but raid buffs are kind of the most bland "job support" that are slapped on every melee that isn't samurai to the point where I'm pretty dissatisfied with the blandness of melees, I really like how casters are balanced (they should all do more, BLM should be very close if not better then sam, rdm and smn should be boosted), I want more for ranged dps (They need to cut the range tax down for both caster/physranged), Machinist needs either more damage or more utility (Preferably both, I dont mean flat damage boost "utility" to even be considered). Healers have their advantages from each other, I think healers should have more of a small rotation (proc based) but in general healers are alright, Tank balance is... eh? I really like Paladin but can't say I'm hopeful that the changes will address anything, tanks need some more diversity between them.