I'm a returner that just entered my second year now playing since Shadowbringers.
I realized that even though people are engaging with content the market is quite stagnant.
I am not talking about high-end items, I mean all-level items.
I located the problem in two main places.
- Deep dungeon lack of need for gear
- No incentives in selling items "other than Gil making"
Allow me to briefly elaborate!
Deep Dungeons
Deep dungeons do not require any type of equipment to play them I truly believe that this is great, however, the experience rewards are far too great for a player not to want to dive in there to level up.
Suggestion
Reduce the experience incentive for deep dungeons, and replace it with a small drop like the containers that have a chance for something interesting!
Market Incentives
So far to the best of my knowledge, there are only but a few achievements and no weekly challenges about Gil making.
Suggestion
Provide more incentives in weekly challenges and enrich the achievement pool with money-making and spending via Market Board.
I'll shout out some ideas for weekly challenges and achievements below feel free to add yours!
Weekly Challenge Tab [Assets]
* Sell items in the market of total worth 500 Gil
-- reward 1000 Gil
** Sell items in the market of total worth 5000 Gil
-- reward 1000 Gil
*** Sell items in the market total worth 10000 Gil
-- reward 1000 Gil
Achievement Tab [Items/Currency]
Big Spender I
Spend 100000 Gil in the Market
-- Reward 5 points
Big Spender II
Spend 1000000 Gil in the Market
-- Reward 10 points
Big Spender III
Spend 10000000 Gil in the Market
-- Reward 10 points + Title Big Spender
Merchant's Deed
Sell 300 different items in the Market
-- Reward a donkey mount with gold horseshoes ?!?
I don't know if it would be fun tho! :D
Thank you for your time!
