Please give us another gathering class that increases leather and fur farming. It's just so out of whack with the rest of the crafting game.
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Please give us another gathering class that increases leather and fur farming. It's just so out of whack with the rest of the crafting game.
Totally agree! Perhaps something like "trapper" would work. "Hunter" would seem to be too close to archers, etc.
Also, the current gatherer interface is pretty much "go to location A, click, get item" which would also work well with traps.
We can assume traps are already laid out all over the place and the player just goes to these "trap points" to get whatever animal that has been trapped.
Similar situation exists with getting stuff like spider silk and other monster-derived raw materials.
As long as you have a high level combat job you may be able to get a few raw materials / enemy, but this requires luck and limited competition.
When going after those scorpion webs there's often other people hunting those.
Even a new type of gathering that is similar to WoW ( I know, eww), where you can skin animals after taking them down. Just something. Hell even lower the amount per item to 1 to 1 rather than 4 to 1 to make leather would go a long long way.
Honestly, the only way I stay sane in terms of collecting leather is just to send my combat retainers out to gather the skins for me. :/
With the way the forum is, I legit thought this was going to be an anti animal abuse thread..
I I agree with the posters above. Best way I found is just send my combat retainers out for them and let them stress about getting hides/skins.
With EW at least (dunno about ShB, I kinda lvled leatherworker through dwarves) you have an alternate source for monster drops with bicolor gemstones. You run fates then you trade gems in for leather, fur, etc.
There was going to be a class for fur/leather farming. Yoshida canned it when working on ARR.
1.0 was originally going to have 4 DoLs...
You know, it almost sounds like Beastmaster would fit this bill.
It is horrible.
It's also a good way for new players to grind a bit of gil should they be short.
So, while I would certainly welcome an improvement, until that happens I do call on newer players to takeup this gil-making opportunity at all levels in the meantime.