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Few QoL updates for BRD.
hello first time posting on the dps section, I have been starting to main brd during 6.1 to effectively raid on 6.2. I have seen a few interactions that just few weird to be unused or be untouched for so long.
Lv 38 Barrage:
Triples the number of strikes for a single-target weaponskill. Additional effects added only once.
Duration: 10s
Additional Effect: Increases the potency of Shadowbite to 270
Additional Effect: Grants Straight Shot Ready
Duration: 30s
this one is simple, why it doesnt also give a Shadowbite proc? i do know shadowbite has its own interaction with barrage but its just weird that it doesnt also give a proc for shadowbite.
secondly,
Lv 35 Warden's paean:
Removes one select detrimental effect from self or target party member. If the target is not enfeebled, a barrier is created nullifying the target's next detrimental effect suffered.
Duration: 30s
I understand the usage of this and its much function in the actual game unless things goes awry, most fights doesnt really give esunable debuff so why not just change it for an actual barrier, so the skill feels more useful than situational while also fitting bards role as support.
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Adding on to this with a bump
make all 3 of bards songs an AOE with the same potency, that way you can use them during downtime in boss fights
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If anything, Bard needs a real rearrangement of 1-60 skills. Looking at it now, it's really bad when we get certain skills. Like it would infinitely better if it was:
1 - Heavy Shot
2 - Straight Shot
4 - Raging Strikes
6 - Venomous Bite
10 - Bloodletter
12 - Repelling Shot
15 - Quick Nock
20 - Windbite
22 - Barrage
25 - Rain of Death
30 - Mage's Ballad
35 - The Warden's Paean
40 - Army's Paeon
45 - The Wader's Minuet and Pitch Perfect
50 - Battle Voice
52 - Iron Jaws
56 - Empyreal Arrow
60 - Sidewinder