For the adjustment of the duration of Liturgy of the Bell from 15 to 20 seconds. I'm sure all of us can agree, this will go a long way in addressing many of the issues white mages are experiencing in level 90 content.
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For the adjustment of the duration of Liturgy of the Bell from 15 to 20 seconds. I'm sure all of us can agree, this will go a long way in addressing many of the issues white mages are experiencing in level 90 content.
WHM and SCH can celebrate our game-changing balance adjustments together :P
WHM has actually had some pretty sensible tweaks over the last couple of patches. Hopefully SE continue this form++
I mean, honestly...yeah?
Realistically, WHM needs to get "Protect"/"Shell" on a 60 sec CD as a 5% or 10% party damage reduction for 6-10 seconds OR a party damage buff of some kind.
But Lilybell having a 5 second longer CD is actually pretty big. A lot of multi-hit attacks stretch out over a 17-20 sec timeframe, meaning Lilybell, despite being WHM's big 3 min long CD, would end before the attack was completed, getting the last 1-2 ticks at the reduced potency "participation trophy" heal you get at the end. With this change, it's more likely the whole thing will be used. And since WHM's can end it early if they wish, the extra length is never a downside.
I'm not saying it's massively gamechanging or anything, but it's actually a fairly nice change, honestly.
Tweaks are fine but we have a long way to go before we are even on par with the utility of shield healers.
It seems like Square is giving very little very late in terms of WHM. None of the tweaks required a lot of thought and seem like things that should have easily been done before expansion release. I'm glad they are giving WHM attention because we've seen expansions where they refused to change absolutely anything but this is literally less than the bare minimum we should be able to expect from the number one MMO on the market. We pay a monthly subscription to play this game so there is no reason it should take years to get a reduced cast time on Glare while Holy is still stuck at the full duration. Plenary Indulgence should have been reworked to it's current state in the same expansion it was released. The Lily System should have also seen immediate change. WHM is a ridiculously simple class so these small adjustments only highlight how inept the healer design team is. Play testing needs to be better for every level of skill and implementation should be faster. It's is a multimillion dollar game and it is not impossible to have an entire team of people dedicated to ensuring logical, fun, meaningful and intuitive gameplay.
WHM recently has just seemed to get changes that amount to “what the skill should have been on launch” (except cure 3 that should have stayed at 5 yalm’s)
But even if every skill WHM had functioned perfectly the class still falls far behind how much stronger the shield healers are, it’s the problem this shield/regen split has shown even more than we already knew, shield healers are just so much better for all content
Cure III range increase was required, I used to miss a lot of people which does affect survival in end game progression when its the only skill we can use to instant heal when liturgy isn't a thing, now we're only slightly under to AST healing per second when needing to.
Endwalker did not address the core issues with the job, however:
-No returnal of elementals to the job's identity
-Afflatus Misery is STILL a dps loss and not dps neutral as thought prior. This is given how the animations of our Afflatus skills are.
-Using lilies is only required for afflatus misery but it isn't worth it, stuck to only using it when you HAVE to heal.
-You are basically at a loss for using anything that isn't weavable in terms of healing, offenders: all the cures, all the medicas, regen. Of course by design using these are not an issue, but whm is the pure healer answer to sage. Little dps contribution = bad whm.
-No compensation for lack of mitigation, SGE out DPSes it, which shouldn't be a thing given how white mage behaves
-No AoE shields when mitigation is required (people would rather have the mitigation than a heal)
-Relies on other healer
-MP management isn't ideal (albeit this isn't an issue if they change it to be high risk, high reward when juggling lucid dreaming) {Similar to counterpart Black Mage}
-Basically only known for Glare, 'Glare' mage
And for all the healers:
-Healing is basically not required outside end game and even then that's questionable
-Healing kits don't have synergy with most of their skills and some of those skills in those kits are barely usable/ outright useless even.
-They overbuffed tanks and DPS
-Our dps or damage skills are not factored into balance and updates (they should reconsider and implement dps rotations as needed per class)
-Constantly pressing only one skill with the occasional two
What are you talking about misery is now a DPS a gain because you always misery in the burst window so it’s just putting extra glares into the burst window free of charge, this also fixes WHM’s mana economy because you are now incentivised for use a lily which is a free 400 mana refund
I’ll give you its lack of mitigation makes it rely way too much on the shield healer but AST generally suffers a similar problem it just sometimes has neutral to avoid that problem, not that using GCD’s actually feels good but that’s just a general problem of the idea of regen healers
And cure 3 should have stayed small because it was a tool that had a specific use and punished if you used it wrong, Garuda cleanses, J waves, terminal relativity, you were heavily punished for not being in cure 3’s range, now it’s basically just “more expensive medica 1”, I’m fine with the asylum change because asylum is already an underwhelming ability but cure 3 should have been left alone