how technologically illiterate do you have to be to implement dynamic resolution into your game but not any way to downsample, even more when after 10 years your game still doesn't have any kind of antialiasing
how technologically illiterate do you have to be to implement dynamic resolution into your game but not any way to downsample, even more when after 10 years your game still doesn't have any kind of antialiasing
That'd require a engine update/rework. Which don't seem to be the case here.
You can always enable downsampling through your GPU drivers if you want to.