I would love to have the option for the "backwards" movement key to simply turn and move towards the camera at normal speed instead of stepping backwards in slow motion.
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I would love to have the option for the "backwards" movement key to simply turn and move towards the camera at normal speed instead of stepping backwards in slow motion.
It's called switching to Legacy mode.
You'll want to turn on legacy controls. System > Character Configuration)
Legacy Type, then uncheck auto-fly/auto-dive so the camera isn't annoying.
Legacy mode, as the above described.
For added measure, using Back + Strafe left / right still causes diagonal backpedal, but if you don't mind giving up Q and E for movement you can use Back + Turn left / right. Turn left / right essentially mirrors what a controller is doing.
WASDQE gamers rise up.
Wishes do come true.
Legacy movement comes with its own set of problems, even if nitpicking.
Left clicking while moving now turns your character rather than just your camera which is worse for situational awareness or when roaming around trying to track down a beast mark. The A and D keys also now make your character run left or right in a wide circle as the camera follows rather than turning your character where as Q and E still strafe just fine. It does have its advantages though: No backpedaling for one, and when you initiate an attack as a ranged dps while moving, your camera doesn't swing around to face the enemy and your character's movement isn't completely reoriented and unresponsive to movement controls for a moment. With Legacy you just keep moving freely in the direction you were intending to go.
Honestly I wish we could have either a hybrid option or a little bit more customization. I prefer the camera control and character turning of standard but all the other movement of Legacy.
Swap the AD (Turn left/right) with QE (Strafe left/right), problem solved. ESC/Start button -> Keybinds -> Movement. Regular left-right strafing on AD and optional camera turn + movement on QE. If you hold your camera, then Turn left/right actually lets you run omnidirectional - helpful for a handful of things, like making your character face sideways without having to turn your camera.
That's all well and good, but I'm looking to keep both regular strafe Q&E as well as character turning in place without additional diagonal or forward movement A&D as the standard control model offers. Basically, I'd love the standard control scheme but with the option to run backwards rather than backpedal, and for the camera to not automatically reorient on its own when using a skill which his how it behaves in Legacy. What you describe in your post is something I have tried and is not what I'm looking for.