[Suggestion] Scaling on MSQ trials
Hi! I hope this is the right place to put this suggestion.
(TL;DR: it would be nice if major MSQ trials had a maximum item level restriction)
Since Endwalker and the stat changes, I've noticed that many trials end very quickly, particularly major max-level MSQ trials such as:- Akh Afah Ampitheatre
- The Singularity Reactor
- The Final Steps of Faith
- The Royal Menagerie
- Castrum Fluminus
- The Dying Gasp
Of these, the Heavensward trials exhibit this issue most strongly.
Often players get to these epic battles, and the overwhelming strength of their team can trivialize the whole experience! I've talked to many sprouts, both random people and close friends who say "that's it? it was so cool, but it ended so quickly..."
I'll often barely attack the boss if I notice new players because of how quickly these trials end. Going all-out almost feels like a disservice to how major these battles are...
I know that to an extent, higher level players shouldn't think "oh not this one again" if something is too hard, and players with better gear should be rewarded in their day-to-day activities! One of the trials that seems well-tuned, Seat of Sacrifice often causes the group to die a couple times, but FFXIV's community is very nice about it and doesn't have the issues you might expect, like deliberately avoiding the trial or leaving as soon as they enter it.
I know that an alternative is "just do the trial on extreme" or "put together a minimum item level group" but both of these are niche, and disrupt the flow of the MSQ, among other issues. This is largely about improving the MSQ experience for everyone!
If I could propose a solution, it would be a maximum item level sync for max-level MSQ trials that would make them challenging while still having repeat players feel like they're stronger since they last went into the fight.
Thanks for reading!