Since Deep Dungeon gonna come back in EW, let's revise the queuing system
As I read that EW will have another Deep Dungeon, here is some thoughts I have about the current system.
Deep dungeons would've been more fun to do with random people if it is not for the disastrous queuing system.
What's the problem with the queue system?
1) Extremely inflexible queue system. For PoTD, to do casual run where story matters from 1-100, you have 10 different layer of queuing: 1-10, 11-20, 21-30... to 91-100. To get a run of 30-40, you have to get 3 players who are also running a save of floor 30-40, which can take a while. You cannot even ask you friends to help if they don't have a save that accesses to floor 30-40.
HoH also share the same problem, but the story floors only 1-30, hence 3 layers, so it is easier to handle.
2) Players have zero incentive to re-run story floors with strangers. Once they get to floor 50-60 in PoTD and 20-30 in HoH, these are the floors they will live and die fighting to grind EXP/currency. Players who like doing a full run will either solo or have a static because they cannot go beyond story-related floors with random players.
3) Roundabout queue. To queue for PoTD/HoH, you have to visit specific NPCs. In case you have to cancel queuing then re-queue, you have to revisit the same NPC again. It is minor problem, but still a pain in the ass.
All of these problems result in extremely long queue for story-enjoyers if they are unlucky. It is also difficult to ask for help cuz how the queue layers complex things.