I wote a caravan guide on my blog for anyone interested. It's based on Twin Adder, but any company should benefit from the basic strategy.
http://lodestone.finalfantasyxiv.com...entry?e=374120
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I wote a caravan guide on my blog for anyone interested. It's based on Twin Adder, but any company should benefit from the basic strategy.
http://lodestone.finalfantasyxiv.com...entry?e=374120
Just to complement the Adders too, here's what I posted on the other thread:
http://forum.square-enix.com/ffxiv/t...l=1#post708120
^^
how about guides for the other GC's? LS has been asking ^.^
Sorry to wake up this older post but better this then to start a new one, can you get 1000~ points every run or is it just random as I have tried it all I just get 765 points randomly and other runs 1020 and I cant seem to find anything different.
If it is possible what are the influences, mob's, time, health? how can you force more mobs if all the bonus mobs popped?
I know it depends directly on the number of mobs you kill. That said, I do not know of any method so far for controlling the number of mobs. I do know that stopping in certain areas for about a minute since the last mob pop as listed on this guide will always spawn an extra group of fixed size, but the sizes of various other pops throughout the run seem to vary randomly. Following the guide does guarantee 750/765 runs with enough time to register for the next run, however, if you have enough people.
Thanks for your reply, I have the stopping guide under control fairly well but even with this I don't see a guarantee 1000k points.
I did however have some one in group telling me that you can get 1020 points every run and I would really like to know how if this is true.
1000+ points is random and depends on how many mobs pop during the run on top of waiting at every possible stopping point.
No way to guarantee it.