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Fix Broken PVP
https://ibb.co/wYSfcDs
+Bind
+Heavy
+Stun
+Resilience
Only removes Stun/Heavy
+Bind while having Resilience... ???????????????????????????
https://ibb.co/Jz0bJVs
Zatetsuken through a wall?
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Please fix this broken PVP mode. Its actually ridiculous. I have so many clips & pictures of how broken this mode is. I get more literally everyday I play.
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Servers cant handle the responsiveness needed for a competitive pvp mode and thats why everything is so glitchy and broken. Everything runs on slowwww server ticks. That's to say nothing about the rest of pvp. That's why you can die inside a single tick before you even have chance to respond. Also why you can hit people through walls. Also why you can kill somebody for full damage when they got guard up. Also why most of the time Purify doesnt work. I could go on and on.
Honestly the tick rate itself, alongside the 2.5s gcd are holding pvp back from being anything other than a daily exp source. I'd love to get involved with it properly, but most of the time it just feels bad. It needs a rework but not in the sense of "we're taking 20 of your abilities and giving you 5 back, please look forward to it." But an actual rework where they revamp/upgrade the server infrastructure and such. But we know thatll never happen. Cow gotta get milked.
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Ya, until they decide to have better server tick rates its going to always be a problem. That said, even if they did fix it, the crowd control mechanics will still desperately need diminishing returns.
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Stunning in this is pretty broken. As soon as I get stunned, I then break free, but then I'm stunned again. If I get stunned, break free and use my barrier, I become the main focus target and as soon as my barrier is gone, I am stomped. My only true plan to avoid it is to turtle run away the best I can.
The PvP in this game has one tactic, focus on one person. It can be done by finding out who the weakest is or the whole party learns to focus on said person.
I personally recommend fixing and creating a better 1v1 system before we bother with bigger group content. If we're going to have bigger group content, why can't we have abilities that help our fellow group like healers having an AOE pull to save someone from getting swarmed? You know, WAR is very underrated with its ability to pull. Once they do that to you, the whole team will stun-lock you and stomp. It's depressing to be that victim and there's NOTHING you can do about it.
I also don't see self-healing being valuable in PvP. I can't even think of another PvP game that is successful with self-healing.... the worse is when you're a tank and you are in a 1v1 with another tank. That fight can last for an hour... it's silly. Last time I was in one like that I purposely let myself lose cause I got bored. It's just clicking the same buttons due to lack of abilities repeatedly between cooldowns.
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I would very badly like to have the old immunity system back (eg after stun, you can't be stunned again for X seconds. After heavy, you can't get heavy again for X seconds. etc).