Seal Rock needs a slight tweak
Seal Rock clearly needs a tweak on its layout. The map needs to be funnel shaped at the edges so that it becomes narrow as you approach the team bases. The way it is now, the open map layout allows two teams to spawn-camp the third one without coming close to each other. The result is that most games are turning into a cheesy 2x1 near the end, as my amazing artistic skills demonstrate in the image below (look at Maelstrom base).
If the map funnels in at the edges, the team being ganked will have a fighting chance as the two opposing teams will have to either come into contact with each other or camp farther from the third's spawn point. https://freeimage.host/i/j0NgmG
https://iili.io/j0NgmG.jpg