Overpower -> Mythril Tempest gives surging tempest
Is it better to use those to extend the buff by 30 seconds in 2 GCD, or is it better to continue to use Storm's Eye?
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Overpower -> Mythril Tempest gives surging tempest
Is it better to use those to extend the buff by 30 seconds in 2 GCD, or is it better to continue to use Storm's Eye?
2x Heavy Swing (200p) + Maim (280p) + Storm's Eye (400p) = 400p + 560p + 800p = 1760 potency in six weaponskills.
3x Overpower (110p) + Mythril Tempest (150p) = 330p + 450p = 780 potency in six weaponskills, you gain +20 more Beast gauge, amounting to 66 potency roughly in average potency gain from Fell Cleaves replacing weaponskills.
For Single-Target damage the answer is very clear.
Only you don't NEED to do it 3 times, you could do it TWICE, and then pick right back up with heavy swing on 5 and 6.
So you only lose two heavy swings, a single maim and a storm's eye.
You get back to your normal rotation faster.
If you spend 10 minutes in combat, you save 1 action every 30 seconds. 20 actions in 20 minutes. Translate that back to full damage combos gained, nor storms eye lost.
Average potency per GCD of AoE is 222 (including Beast Gain), average GCD of Storm's Eye combo is 293.3, average GCD of Storm's Path combo is 354.7 (including Beast Gain), none of these include the 10% from Surging Tempest.
Unless you want to do a full analysis of GCD potency over a 1 minute timeframe, which includes all the Fell Cleaves, Inner Chaos and Primal Rends, just looking at the basic facts implies that the AoE combo is not worth it in a single target scenario.
It has one use in single target, from level 40-50 it gives you surging tempest before you were intended to have it.
Every counter example goes "big number is bigger" ... nobody else is even looking at the idea that getting more rotations in for more damage might be better.
I'm not looking at 1 rotation, I'm not looking at 1 minute, I'm looking at entire DPS over an entire long fight.
Every 90 seconds, every 3 refreshes, you gain 3 GCD, an entire main combo. You lose 210 (Storm eye - tempest, times three) doing it, but the main combo is MUCH more then 210.
Even at storm path, that's a loss of 360, in order to get one more main combo out. How much damage do you do with the main 3 hit combo?
Though, here's a key question, would this push off the timing of every 30 second and every 60 second events enough that those fall off rhythem, or do they fit even better?
So focusing those 9 GCDs you are talking about while ignoring the buffs and weird rotation you'd have to come up with to align it with buff windows here is the math:
HS - 200p
Maim - 280p
SP/SE - 400p
Overpower: 110p
MT: 150p
9 GCDs (6 from 3 aoe combos 3 from 1 ST combo in your scenario) is 110(x3), 150(x3), 200, 280, 400 potency for a total of 1660p and 90 beast gauge
9 GCDs (3 ST combos in the currently used ST scenario) is 200(x3), 280(x3), 400(x3) potency for a total of 2640p and 60 beast gauge
It doesn't help warrior's aoe combo is only a dps gain on 3 targets as overpower and mythril tempest are lower potency skills. You would gain 30 extra gauge and a storm's path heal at the cost of almost 1000p, a janky rotation that may or may not line up with buff windows, and the 10% buff should affect your ST combo more than the AoE combo which would also be lost potency.
I would not take the DPS loss to refresh Surging Tempest with the AOE combo in a single target fight.
Here is a crude table (and I do mean crude)
https://docs.google.com/spreadsheets...it?usp=sharing
First table is using the AoE combo to refresh Surging Tempest every time, second is using all single target. This take into account direct crits and the fact you do not start the fight under Surging Tempest, keeps track of Beast Gauge and the timer for Surging Tempest, always refreshing before it runs out and the timer for Infuriate.
Since this is just a messy mockup, it isn't intended to be pretty, but hopefully the info needed is there. This runs for 2 minutes and you can see 2 columns for damage, one is just the potency for the attack and the second is the running total potency up to that point. As you can see, the AoE combo does pull ahead to start with, but that is only because it can initiate the burst 1 GCD sooner, after that, single target will win, single target also ends with more Surging Tempest and Beast Gauge.
Since this was put together relatively quickly I do not expect it to me mistake free, however, it should be a good enough indicator to show that the AoE combo is not good for refreshing Surging Tempest in single target.