SGE was designed to be the "dpsing healer" but sadly failed at it.
So dev team answer for people asking for more dps option was SGE with its Kardia mechanic, providing a heal each time you execute a dps spell.
But realistically, SGE play the same as every healer.
- Dosis spam
- 30s refresh DoT
- 1 Aoe
- Plegma, which acutally is Assize on GCD
That's it.
Toxicon is your Ruin II equivalent with a gauge you don't want to build because it makes you loose DPS.
Pneuma is a healing action first, kinda like macrocosm.
So...
I'm asking dev team what are they going to do with SGE.
Its designed to be something it's not.
I want to see more Eucrasia and dps option.
It's supposed to be the offensive healer (from their point of view of course).
Dosis = Glare = Malefic = Broil
E.Dosis = Dia = Combust = Biolysis
Dykrasia = Holy = Gravity = Art of War
Then each have their own damaging ressource with differencies (these aren't exactly classed as pure equivalent)
Phlegma - Assize - Earthly Star - Energy Drain
Pneuma - Afflatus Misery - Macrocomos
Toxicon - Lord of Crown - Ruin II
SGE doesn't have more damaging option than the others.