Incorrect use of terms 'Astral' and 'Umbral' in Eden's Verse: Iconoclasm
In the fight Eden's Verse: Iconoclasm (and the savage version of the same fight) the players are afflicted with the debuffs 'Umbral Effect' and 'Astral Effect'.
Umbral Effect has a darkness themed icon and visual effect, and its description reads as follows:
"Due to a severe disruption in aetherial balance, damage taken from umbrally charged attacks is increased. Damage taken from astrally charged attacks is decreased, and will result in the Astral Effect."
The proper response to this debuff is to avoid being hit by the Dark's Course attack and stand in the Light's Course attack.
Astral Effect has the exact opposite description, visuals and gameplay effect.
The names and descriptions of these debuffs contradict the lore of this game. They equate Umbral with Darkness and Astral with Light. However we learned during the main scenario of Shadowbringers that this is incorrect, Umbral is Light and Astral is Darkness.
If the names and descriptions of Astral Effect and Umbral Effect were swapped it would correct this mistake.
There is a similar mistake in Cyella's dialogue if you speak to her about Eden after completing the entire raid story. She says:
"And a girl bearing Loghrif's soul... I thought I sensed something oddly umbral about the Crystarium of late."
However the Ascians in general and Gaia's powers in particular are darkness themed so Cyella should sense something astral, not umbral.