Originally Posted by
P0W3RK1D
I mean, we already have something that could work as a melee healer (in theory) with a few adjustments.
Dancer; you wouldn't even need to change too much.
just make most of its attacks melee ranged, allow fourfold feathers to be spent on cure waltz, increase cure potency of cure waltz, and reduce cool down of free curing waltz to be viable, increase regen potency of improvisation, and maybe even allow the dancer to have 2 dance partners instead of one, and just like that you have a melee healer can be at the front lines close to the enemy to rack up feathers , stack cure waltzs, aoe buffs, and regen. (and i can almost guarantee it would be more fun than any of the 4 healers we have now)