Please stop ignoring older content
We understand, everyone loves new content, and it sells.
However, the community need SQ to take some time, step back, and polish some of our favorite older content.
Examples:
Reputation System / Custom Deliveries
- System was designed for a time when hard core players could grind for hours, if not days at something.
- It's not fun spending 3 months just to get X item you need for Y achievement.
- If grind 100% essential, add it to the FFXIV online store like EXP books.
Blue Mage
- Has largely been abandoned, with no QOL or content updates in roadmap.
- BLU is very popular; every day I see BLU players in PF working towards a spell.
Companion / Chocobo
- Abandoned, even though sees daily use
- We like bardings, but we would like to see our long time friend grow with us again. This has not happened since... lv50 / ARR.
Fishing
- Yes we get new fish, but what about meaningful content.
- FSH job questline is painful to the point of tears. This needs QOL badly
- We have a size system, but there is no competition for players to compare catches
- Reduce the number of baits. You've already made reusable lures useless, so just get rid of them. Save us the inventory space and you the database space.
- Goblin Jig is a good example. This lure does not catch anything useful.
Triple Triad
- Many cards are locked behind long, boring grinds that have nothing to do with Triple Triad. When people have to complete X dungeon 90+ times for a card, you can bet they will start hating playing. It's not even a game at that point.
Manderville Gold Saucer
- Another grind designed for a different time.
- I'd like a game dev to sit down and do some math.
Find the total number of MGP you'd need to buy 1X of every MGS prize.
Divide that by the average MGP a player earns in a week.
Tell us how many weeks we're expected to complete what is casual content.
Having 2-3 "wow amazing" prizes is important, but I still can't even afford the TT cards I need to finish my Triple Decker achievement series.
Chocobo racing
- No updates since it was released
Non Solo-able content
-Some content is old enough that it should a simple unsynch -> queue -> done
-Pool of Tribute is an example. I can easily solo the damage, deal damage, but when it hits the Quick Time event, game doesn't recognize there is only one player.
This means I instantly die, even though I've already cleared the content.
- Multiple solutions. Add the Trust system to Trials. Add Chocobo to completed trials.
ARR loot
All current content (6.0+) drops are done via chest
Please change ARR loot to be chest based.
ADS Illuminant, ADS frame - example
It is hard, if not impossible, to get a full 8 players together to get one person a chance for these housing items to drop.
All loot should be chest based. If it needs to be rare, make it rare in the chest.