Players have ruined deep dungeon for people who want chests
There should be a minimum time requirement spent in each deep dungeon for it to count toward experience (without reason). As well as a boost per stat for each clear of every ten floors. +1 on the floors we have isn't enough if people just demand that you skip all the chests. I think it should be somewhere around +3 and +5. It has taken the fun out of it for anyone who likes the deep dungeon, and wants to earn extra rewards. I.e. weapon glamour.
Usually if you don't like it, they threaten to kick you, and tell you to just solo it, or find a party of people who want to get chests. That's hard to do, or find. :/ You also can't solo that well without finding chests first.
In the same vein that people ruined MSQ, players have ruined deep dungeons for others, and I think it's time the devs do something about it.