What jobs do you consider well designed?
With topics of job design, homogenization, simplification, and more happening more frequently, I thought it might raise an interesting question as for what you personally consider well designed jobs in XIV. Keep in mind, this doesn't have to do anything with you liking a job or finding it fun, as something can be well designed and not fun to you, and also similarly poorly designed but still fun for you.
For me personally, I consider Black Mage, Red Mage, and Paladin to be the three best designed jobs in the game. Red Mage and Paladin both have great skill floors that let anyone pick them up and perform well enough, but also offer a great amount of improvement within their skill ceiling. Black Mage, for obvious reasons, is the best designed job in the game to me. Simple to pick up, but offers a lot of growth within it's skill ceiling, and there's always a lot to think about.
So, what do you think are among the best designed jobs in the game at the moment?