Requests/Suggestions for Mod Feature Implementation
I figured I'd make a thread for submitting feedback to request/suggest some mods for consideration to implement in the game to enhance FFXIV for everyone. There are plenty of videos out there now showing mod functionalities so feel free to look them up but please don't use them as I don't want any of us to get the hammer. Please keep the thread to focus on requests/suggestions and not debates on mods or whatever.
Why make this? While the FFXIV experience is really good there is always room for improvements like any other video game. People create Mods because something is unsatisfactory or lacking with the current in game features/QoL (Quality of Life). So I figured with Yoshi-P mentioning he will take time to look into popular ones, why not help out with giving some feedback to implement and/or consider some items to implement.
General rules for those who don't know:
1. Please refrain from requesting the DPS meters! Yoshi-P has mentioned multiple times that there will be no implementation of a DPS meter. If anything, lets work together to find an alternative that is satisfactory for us and okay with Yoshi-P. It may be difficult but it doesn't hurt to try and collaborate for a solution.
2. Refrain from using mod names or link/describe ways to get the mod you are referencing. While I do feel referencing the mod name could help yoshi-p and devs with research, it's best to avoid that to prevent getting a hammer. If you do reference the mod via name, that is a risk you take with the forum moderators.
When you post, be constructive and elaborate on your idea if it may need explaining. With response posts, please be constructive so that it can enhance the idea of the original post (i.e. don't mock ideas or anything silly like that as it's a waste of time and space). Keeping the posts this way might not only help keep this thread focused and productive but also help make it's way to Yoshi-P and the devs.
Lets work together and make FFXIV a better experience! :)
HP & MP Bar Hud Manipulation
Can we have the HP & MP bar separated and allow disabling of the MP bar? I've heard there is a mod out there that removes the MP bar because it's simply not used by some DPS'. I main SAM (Not since 1 week into kaiten removal for context if anything else changed) and I have yet to use any MP. Why would the MP bar need to be visible if the job doesn't use any MP at all. Back in ARR, I was wondering why MP didn't switch to TP where classes were solely working with TP instead of MP to help reduce hud bloat.
Chat Box Party Enhancement
Can we have the names contain either the healer, tank or dps or even the job icon when in a party? I've seen various mods of this but it would be great to easily identify in the chat the class of the player we talking too in the team.
Stone, Sky, Sea Dummy Enhancement
I do rely heavily on those who spend time optimizing and figuring out rotation as after work I'm mentally exhausted to even do much and with DPS meters allowed, I figured I'd give a shot at an alternative to implement strictly within the S3 dummies' system. Each idea is something I've seen and should be taken separately instead of as one package. Those who try to figure out the rotation and what not will probably have a better idea but at least this gets things started.
- Skill activation/registered tree
I've seen a a mod feature that shows the executed/registered skills used on the dummy. This would help with identifying rotations easier and seeing where one could optimize at certain points.
- Buff/debuff uptime results
An indicator showing how much we keep our buffs/debuffs up for the duration of the battle.
- 5/10 times feature
Simply defeating the dummy once doesn't mean you are in fact ready. It is a good idea to go through the dummy 3 times to make sure you in fact do have the rotation down. For those who already know the rotation, having them run 5 to 10 times in a row to figure out if the gear is high enough is rather wasteful of our time. 15/30 minutes of combat time only with 5/10 extra minutes (give or take) resulting in 20/40+ minutes. Having a feature where the skill is sent 5 or 10 times and the results show the seconds left or gone over compared to the time limit.
- Efficiency Percentile
While we do have seconds to base our dps on, having a percentage based on how quickly we defeat the dummy. defeating the dummy with 0 seconds left is 100%. Having 32 seconds left can increase it beyond 100%. Maybe include how often the buff/debbuf up on the dummy and self. While I get that this may be complex, its a idea and if others can take this and flesh it further, please do.
Physical v Magic Damage Differentiation
Can we have a more visual way of determining physical v magical damage?
Currently I have no idea what is dealing physical or magic damage. From me to the enemy and the enemy to me. Maining dark knight, I barely (if at all) use Dark Mind as I don't know what deals magic damage. I can't even tell if it even helps with dungeon pulls either.