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Idea how to fix Machist
We can agree, machinist in the current state are bad in hi-end duties like ultimates and its not his dmg but lack of utility.
Dancer and Bard have party buffs, heal, regen and shield, also can increase healing or even "esuna" on one target, and they still do more dmg than machinist.
So I think about that for a long time and have 3 small ideas on how to fix the machinist with no giving him raw potency increase.
1) new skill: Bishop turret -> MCH put down on ground small turret and taht turret generate small 5 yalm shield giving 10% mitigation and 100 regen for next 15 seconds (almost like Collective Unconscious form AST)
2) Flamethrower -> now give Heat Gauge - full duration give 50 heat
3) Barrel Stabilizer -> now give additional Battery Gauge 50
Let me explain number 2 and 3 -> now in the new ultimate you have limited time to burst down then boss are untargetable, only Machinist have problems with that because his Gauge fills too long. In down time mch can't build a Gauge and basically do nothing. Flamethrower with heat increase will fill time where boss are untargetable and you need to build Gauge and also Barrel Stabilizer gives you 100% option to use queen when you need it.
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I have heard, that it is intention, that machinists do not have any party support. But the can make more DPS because of it.
Cheers
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Machinist is so bad right now people can't even write the jobs name right anymore...
Please SE please for the love of hydaelyn give us just the sniper rifle from pvp as a rotation finisher and we will be happy again! Machinist isn't some sort of utility job, we are the selfish ranged damagedealer job, we should be up there with blackmages and samurai...
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I love my main Machinist so I agree they need some fixing..then again who doesn't?
Sometimes running circles around a mob for fun shooting is just fun kupo <3 lol
I love to jump at the time I deliver some mega chainsaw...yeeeehaw! lol jk jk kupo <3
I honestly want a "I'mma firing my laser!!" attack kupo <3 lol
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I think MCH should be similar to its PvP Counterpart, with the Battery Gauge being completely removed, and the Heat Gauge serving as a limiter for most Skills to not be spamable, but in exchange, most Skills are tied to the GCD and Skills like the Scattergun, Air Anchor, Drill and Auto-Crossbow, have instead multiple charges that dont naturally recharge, but instead get fully reloaded with a "Reload" Skill (not tied to GCD).
As for how to deal with the Heat Gauge, once the thing overheats, it will lock you out of most Skills, but unlock certain others in exchange which will serve as a "cooling method" for it. Those Skills which are unlocked this way, could be for example Flame Thrower/Bioblaster or Chainsaw/Heatblast.
Also, remove stupid Filler abilities like current Tactician (Healers should have more focus on mitigation from a Support perspective), Wildfire and Hypercharge which is just inner release in disguise, Heatshot and Gaussround/Ricoshet.
Unpopular opinion, but not every Job needs freaking oGCD's.