was realy nesesary?
do SE notice now we dont have a tank?
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was realy nesesary?
do SE notice now we dont have a tank?
While I don't see the nerf on Steel Cyclone (and Rampage) to be a big deal, I am concerned about the impact Collusion nerf could have.
...
yeah, that totally, really, positively, absolutely kills the tanking power of war. ¬_¬
Now I leave you with this advice:
http://shmupemall.com/wp-content/upl...d-see-1991.jpg
I love it.
Just goes to show you, SE has learned nothing from XI.
You don't achieve balance by taking the good and making it bad, you take the bad and make it better.
They didn't make it bad. You people are being ridiculous. All they did to MRD was making so you have to Tank OR DD you can't do both. Collusion had nothing to do with MRD being good at tanking. They were only better than PLD because they could put out more DMG than any other class in the game while staying alive.
Steel Cyclone damage doesn't seem to be that nerfed, it still hit harder than the other WS in the Heavy Swing chain by far. It looks like the range was the primary thing they adjusted.
All in all, it appears they truly did go for a balanced approach instead of wildly slinging the nerf bat (though them changing SC to a 1000 TP attack is kinda lol). I like it.
I'm actually not bothered by the changes to WAR.
The adjustment to Collusion WILL NOT create enmity issues for WAR.
Warrior has so many hate tools I honestly can't complain about this "nerf"
Over reactions left right and center.... all SE did is even out war and pld. While am a little but hurt (my main is war) i could see this a mile away. Am sure every one could don't pretend you didn't know.
Seems as though WAR now requires more skill to play beyond simple cyclone spam.