job balancing discussion (1.22a-hotfix)
Quote:
Originally Posted by
Okipuit
Greetings everyone!
As you may have read, the previously announced class/job action adjustments that were scheduled to take place in 1.22b, are actually going to be included in today’s 1.22a hotfixes. Keep in mind that this is only the action-related portion of the changes and not the entirety of the hot fixes going in today.
- When changing from Gladiator to Paladin, instead of HP being reduced, INT will now be reduced.
- When executing WS as Archer/Bard, the recast timer for Shot will become active.
- While casting it will be possible to block with your shield and if the block is successful, casting will not be interrupted.
- Below are the adjustments that will be made to actions and traits.
«Pugilist»- Concussive Blow
- The effect of the combo bonus will be increased.
- Haymaker
- Physical attacks will deal more damage.
- Aura Pulse
- Physical attacks will deal more damage.
- Howling Fist
- The effect of the combo bonus will be raised.
- Simian Thrash
- The effect of the combo bonus will be raised.
«Monk»- Dragon Kick
- Physical attacks will deal more damage.
«Gladiator»- Riot Blade
- Physical attacks will deal more damage.
- Goring Blade
- Recast time will be reduced from 80 to 60 seconds.
- Physical attacks will deal more damage.
«Paladin»- Invincible
- Effect will be changed from “Renders you impervious to physical attacks” to “Renders you impervious to most attacks.”
«Marauder»- Berserk
- The physical damage bonus effect will be increased.
- The physical defense down effect will be increased.
- Rampage
- The effect will be changed from “Increases your attack speed and power for each physical attack against your, and restores HP for each critical hit you land” to “Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.”
- Effect will wear off at a faster rate.
- Whirlwind
- The combo bonus effect will be changed from “Consumes TP to increase damage when you are below 50% HP” to “Resets Berserk effect when active to increase damage.”
«Warrior»- Collusion
- The effect will be changed from “Redirects enmity generated by target party member’s next attack to you” to “Redirects a portion of enmity generated by target party member’s attack to you.”
- Steel Cyclone
- TP cost will be reduced from 2000 to 1000.
- Physical area of effect attack damage will be reduced.
- Rampage will grant less of a damage bonus.
«Lancer»- Vorpal Thrust
- The accuracy penalty will be removed.
- Impulse Drive
- The accuracy penalty will be moved.
- Life Surge
- Effect duration will be increased from 60 to 180 seconds.
- Power Surge
- The effect will be changed from “Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge” to “Increases attack power and reduces defense. Duration is extended when a weaponskill or Jump is used on the target. Effect is enhanced if duration is extended several times, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge. Effect ends upon reuse.”
- Recast time will be reduced from 30 to 10 seconds.
- Action no longer consumes TP.
- Chaos Thrust
- The effect will be changed from “Delivers a six fold attack at low accuracy” to “Delivers a six fold melee attack and grants a bonus to critical damage.”
- Enhanced Power Surge
- Effect potency will be reduced.
«Dragoon»- Jump
- The effect will change from “Delivers a jumping attack, returning you to your original position after the attack is made” to “Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made.”
«White Mage»- Benediction
- Area of effect will be expanded.
I am really excited to try out the changes, what about you?