Originally Posted by
Skiros
Just overlap the mechanics, add a few new ones, and make it punishing + enrage.
For example on Byregot, add side hammers that hit vertically on top of the current horizontal hammers. Add another floor hammer that puts a horizontal danger zone. On top of this put 3 stacks on the alliance so they can't all just follow one person to a safe spot and have to find multiple safe spots. Voila.
Another example: for Nald'thal, during the adds phase, make the adds draggable. Adds do the frontal cone AoEs periodically just like in normal. Nald'thal spawns with 4 Nald'thal clones on each cardinal with a limit cut number and start casting the scale balance mechanic. 3 meteor markers will appear on top of players that have to be dropped without overlapping. These meteors have the same weight as the adds. 5 seconds after they drop, the first Nald'thal clone casts the scale balance mechanic. The meteors then explode with proximity damage and you repeat this 3 more times.
Shouldn't take that much time to make minor additions like these because you don't need new assets. This is the kind of difficulty I think they should target for.
As for rewards I think they should give you Savage pages, flat out, weekly capped at 2 per week, of your choice. I don't think anyone should be pissed about this. This allows raiders to gear up more alts and allow people who don't classically raid Savage to get Savage gear in a catch-up patch. (Presumably you would be able to carry these alliance raids much like how you can carry a Baldesion). Because of this I think they should be 48-man and encourage Discord groups with a shotcaller, much like BA/Delubrum runs. Doing so allows people to get carried which I don't think is a big deal. It's a catch-up patch who cares if they get Savage gear.