Wildfire got buffed by 120 potency. That's 120 potency every 2 minutes which is roughly 0.35% dps increase, or 0.4% to be generous.
It's not enough.
Just a few more buff rounds guys, maybe by 6.5 we'll be on par.
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Wildfire got buffed by 120 potency. That's 120 potency every 2 minutes which is roughly 0.35% dps increase, or 0.4% to be generous.
It's not enough.
Just a few more buff rounds guys, maybe by 6.5 we'll be on par.
worst part no stack for wildfire. It hella big yikes for high latency players.
Think an explanation needed on why wildfire was buffed instead of other skills or buffing the hypercharge potency increase or changing it to a percentage.
Now imagine if there is multi target in the ultimate.
With a 65% fall off on Chain saw.
While BRD/DNC already have much more aoe damage and just got new AoE tools.
I'm just gonna hope its because of the new ultimates enrage timer and they didn't wanna mess with the balancing, even tho bard and dancers are usually better when doing a race for world first.
I have said this in another thread and will just repeat it here: Ultimate dps check? they literally destroyed 1 class 2 weeks before 6.11 so they either didnt playtested ultimate in terms of dps at all (like they did it with p4s) or they playtested it with 6.00/6.08 numbers.
I didnt got much with mch literally because stuff like hypercharge are not stack based. MCH needs sort of rework and not just pity damage buffs.
As a reminder
- MCH is and continues to be the weakest ranged DPS
- MCH brings the worst utility to a raid group
- MCH rotation has anti-synergy with party buffs (Wildfire, Reassemble)
- MCH has ping problems so only people near datacenters can play it adequately (Hypercharge)
- MCH has the lowest mobility out of ranged DPS