Limit Break 1: Healing Wind could regen us for like 10 seconds
Limit Break 2: Raise everyone in the limit break radius with weakness and a 5 seconds regen
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Limit Break 1: Healing Wind could regen us for like 10 seconds
Limit Break 2: Raise everyone in the limit break radius with weakness and a 5 seconds regen
Would love one like the old Ungarmax where when used would buff all of your party members damage.
We already have a healer limit break that revives the whole party so I'm struggling to see how your comparison to Overwatch is a valid reason to turn down a better Limit Break. I personally would love to see a Regen added to both Level 1 and 2 Healer Limit Breaks. They feel terrible to use because the heal is so small it feels like an oversight. In practice I have used the lower level Limit Break in leveling dungeons when all my resources are gone to sneak through the end of a rough pull. Realizing that, I feel like the Limit Break should grant a Regen and/or restore MP to the Healer. It's literally an emergency heal so it should grant you the ability to... Well, continue to heal.
Ignore me, I have pvp on the brain and thought he was referring to pvp lb's.